The ASSURE model
is one of the many Instructional Designs models available. Other models include
the ARCS Model created by John Keller and the dynamic instructional design
model proposed by Lever-Duffy and McDonald, (2008)
I want to understand what an Instructional Design
is.
What is
an instructional design?
It is a ‘Science’ because it follows a set of
theories and methods and is concerned with inputs and outputs of information.
It is an ‘art’ because it is related with creativity and shows a designer’s
talent and capabilities. (George M. Piskurich 2006).
There are many definitions of what an Instructional
Design is:
According to. (Rob
Koper 2006). Hashem Fardanesh, (2006) instructional design is the prescribing
and forecasting optimal instruction methods for achieving desired changes in
knowledge, skills and attitudes of designated students”. In other words,
instructional design is a method which the instructor or the designer uses available
resources to meet learners demand for knowledge transfer. It is a process of
learning which explains lessons, course, learning and support activities in a
unit of learning. While (Patricia 2005) puts the instructional design as: a
systematic method for conceptualizing, creating, and carrying out
instructions”.
According to
(Richard Buchanan 2000) a good design can be defined not only to be creative,
stylish with extraordinary visual look, but it must consider human engagement
in its activities. The designer must appreciate the deep involvement of human
characteristics in its design. Instructional designers are convinced that with
the help of information technology, they can deliver their message across the
classroom loud and clear. They can transfer the power of learning right at the
hands of the learners just by the click of a mouse.
What are the characteristics of a good Instructional Design?
According to Luann K. Stempler (1997) a good
instructional design should have the following futures:
Screen design
such as color, animations, text and graphics should visually excite the learner
and the location of various buttons on the screen for a better navigation.
Interaction and
feedback allows the learner to be active participants throughout the
courseware. Meaningful interactivity provides an opportunity for better
learning environment. Encouraging feedback is equally important in reinforcing
learners of any misconceptions (Robert A. Reiser 2001).
Students should be given more control over the content
of the package. The control buttons should be easily understood by the learner.
Remember, all students do not have the same learning pattern.
The use of color, graphics, animations, audio and
video are a very effective means of knowledge transfer and these futures must
be considered very carefully.
Is it important to have a
good Instructional Design?
Yes. It promotes learner motivation to gain knowledge
faster, to remember and the same time to continue learning.
What is the ASSURE model of
instruction?
The ASSURE model
was developed by Heinrich and Molenda in 1999. It is an instructional design
guide using constructivist perspective which integrates multimedia and
technology to enhance the learning environment (Patrick Lefebvre 2006).
ASSURE is an
acronym for the description of six classroom procedures central to the informed
selection and use of educational technology. It highlights six classroom
procedures: Analyze learners, State objectives, Select methods, media, and materials, Utilize media and materials, Require
learner participation, and Evaluate
and revise. The ASSURE model incorporates Gagne's events of instruction to
ensure effective use of media in instruction.
The first step in the ASSURE model is analysis of learners.
General Characteristics: these include: broad identifying
descriptors such as age, grade level, job or position, and cultural or
socioeconomic factors
Specific entry competencies refer to knowledge and skills that the
learners either possess or lack: prerequisite skills, target skills, and
attitudes:
What is the
learner's prior knowledge?
Do learners have the entry competencies/vocabulary for this lesson?
Have learners already mastered the skills you are planning to teach?
Do they have biases or misconceptions about the subject?
Do learners have the entry competencies/vocabulary for this lesson?
Have learners already mastered the skills you are planning to teach?
Do they have biases or misconceptions about the subject?
Learning Styles refers to a cluster of psychological traits that
determine how an individual perceives, interacts with, and responds emotionally
to learning environments. In analyzing the learning styles it is important to:
Determine
individual learning style preferences.
Determine the information processing habits of the learners.
Examine how individuals tend to approach the cognitive processing of information.
Determine the motivational and physiological factors of the learners (anxiety, achievement motivation, social motivation, cautiousness, and competitiveness).
Determine the information processing habits of the learners.
Examine how individuals tend to approach the cognitive processing of information.
Determine the motivational and physiological factors of the learners (anxiety, achievement motivation, social motivation, cautiousness, and competitiveness).
What is the value of analyzing my learners?
In order to
select the "best" medium to meet the lesson objectives.
It is critical
for making decisions about the most appropriate content, methods, media and
materials needed to match the learner characteristics.
To enable the teacher arrange a better environment to
increase the probability of individual student learning. According to Dick and
Carey, "They will help the designer develop a motivational strategy for
the instruction and will suggest various types of examples that can be used to
illustrate points, ways in which the instruction may (or may not) be delivered,
and ways to make the practice of skills relevant for learners.
The ASSURE model forces teachers to think carefully how to design a striking
and useful multimedia courseware that takes advantages of current state of the
art technology without compromising learner’s needs, motivation and critical
thinking skills in the process. The multimedia courseware needs to be interactive,
motivating and above all relevant with plenty of action oriented presentations
(Luann K. Stempler 1997).
Nelly. This is a well constructed piece of work. I liked the way you have introduced this the concept of instructional design and ended into ASSURE model.
ReplyDeleteThank you Twaha
DeleteThank you Twaha
DeleteNelly. This is a well constructed piece of work. I liked the way you have introduced this the concept of instructional design and ended into ASSURE model.
ReplyDeleteTrue Twaha. She did a magnificent job.
DeleteTrue Twaha. She did a magnificent job.
DeleteNellie , this is great work indeed. thanks for your hard work. there is a lot to learn in this post.
ReplyDeleteGreat job Nellie. You have decided to dig deeper into other instructional design models to have an insight of the subject and thank you for sharing with the group. Keep up the good Nellie.
ReplyDeleteThank you Twaha Julius and Senzo.
ReplyDeleteThank you Twaha Julius and Senzo.
ReplyDeleteThank you Twaha Julius and Senzo.
ReplyDeleteThanks Nellie, that is a great post and very educative.
ReplyDeleteGreat Analysis Nellie.
ReplyDelete