Sunday 28 June 2015

3.8.4 ASSURE technology and learner participation



Having experienced and had a hands-on in lesson preparation with the ASSURE instructional design model, these thoughts remain vividly in my mind:

That instructional technology involves the integration of teacher and student use and knowledge of tools, resources, and techniques to improve student learning.

That in order to promote student learning, the teacher needs to create an appropriate learning environment. This is a decision-making process involving a must balance of certain factors in the decisions. 

That teachers need to know the characteristics of their learners; that the expected outcomes (objectives) must be specified; that there is need to select the appropriate strategies and materials; that the best available technology and media must be used properly to promote optimal learning; that the teacher will need to get their learners involved through appropriate practice and feedback. Throughout the process, the teacher will be assessing student learning and evaluating the instructional experience, as well as its components, so as to revise as necessary. These are the steps of the ASSURE model.

That technology resource does not automatically make teachers more capable. Instead, teachers need to be versed in best practices for integrating technology into the curriculum. 

That the ASSURE is applicable for all types of technology across all subject areas for different learning conditions.

That the ASSURE model is a lesson planning aid to help ensure that technology and media are used to their maximum advantage, not just as interchangeable substitutes for printed or oral messages but to provide a systematic process for creating learning experiences.

That one of the most important roles of technology and media is to serve as a catalyst for change in the whole instructional environment.

That media, the plural of medium, are means of communication and refers to anything that carries information between a source and a receiver. The purpose of media is to facilitate communication and learning.

That there are six basic types of media used in learning: 

Text, the most commonly used medium, is composed of alphanumeric characters that may be displayed in any format—book, poster, whiteboard, computer screen, and so on. 

Audio includes anything that can be heard—a person’s voice, music, mechanical sounds (running car engine), noise, and so on. It may be live or recorded. 

Visuals include diagrams on a computer screen, drawings on a whiteboard, photographs, graphics in a book, cartoons, and so on. 

Video is a visual as well as audio medium that shows motion and can be stored on DVDs, streamed from the Internet, be in the form of computer animation, and so on. 

Although often not considered media, real objects and models are three-dimensional manipulatives that can be touched and handled by students.

The sixth category is people. These are critical to learning- Students learn from teachers, other students, and adults.
                                          The Six Basic Categories of Media



That there are many types of media formats—the physical forms in which messages are incorporated and displayed.

That media formats include whiteboards and WebPages (text and visuals), PowerPoint or Prezi slides (text and visuals), CDs (voice and music), DVDs (video and audio), and computer multimedia (audio, text, and video).

That each has different strengths and limitations in terms of the types of messages that can be recorded and displayed.

What does all this mean to the teacher?

That choosing a media format can be a complex task, considering the vast array of media and technology available, the variety of learners, and the many objectives to be pursued.

That when selecting media formats, the instructional situation or setting (e.g., large group, small group, or self-instruction), learner variables (e.g., reader, nonreader, or auditory preference), and the nature of the objective (e.g., cognitive, affective, motor skill, or interpersonal) must be considered, as well as the presentational capabilities of each of the media formats (e.g., still visuals, video, printed words, or spoken words).

Once the teacher determines the media format, such as a DVD, he must decide which of the appropriate DVDs he will use. The specific DVD becomes the instructional material.

                          Examples of Media Formats and Instructional Materials
Media
Media  Formats
Instructional Materials Examples 
Text 
Printed book, computer software,  e-book,webpages 
A textbook - Shakespeare's Romeo and Juliet.
Story Maker software 
Audio 
CD, live presenter, podcast 
State of the Nation  address  by Y.K. Museveni on webcast 
Visual 
Drawing on interactive whiteboard 
Photo in a newspaper 
Drawing of the musical scale 
Photo of local building 
Video 
DVD, IMAX documentary film, streamed video 
Lewis & Clark: Great Journey Westvideo 
Manipulative 
Real or virtual object 
Algebra tiles 
People 
Teachers,  subject-matter expert 
The Head of  Deprtment Literature an English 

That Instructional materials are the specific items used within a lesson that influence student learning. For example, a reading text consisting of written information (text), visuals, and learning exercises found at the end of the chapter. This reading text is an instructional material.

That the design and use of instructional materials are critical, because it is the interaction of the students with those materials that generates and reinforces actual learning. 

That if the materials are weak, improperly structured, or poorly sequenced, only limited learning will occur.


That powerful, well-designed instructional materials are experienced in such a way that they can be readily encoded, retained, recalled, and used in a variety of ways. Learners will remember these materials if they are created, integrated, and presented in a manner that allows them to have the needed impact

As a teacher in the classroom, my role is to establish learning experiences that foster the defined learner outcomes. The most important task is the need to think about how to engage students in the learning process.


Did I succeed in planning for students to be actively engaged?


As a teacher I helped guide the learners explore new information from the internet individually and to collaborate on their learning in groups as they created the PowerPoint and made digital notes.

Recognizing that there are a variety of learning levels and needs among my students, I determined the best way to meet the needs of all students through differentiating instruction to ensure that all learners are adequately and appropriately challenged in their learning. For example, by offering three different poems from three different English periods –Old English in the Shakespearean poem, Early twentieth century period in Robert Frosts’ poem and late twentieth century period in Claude MacKay’s poem- these gave varied challenges, appealing to the many categories of learners in my class.

I encouraged research-based classroom practices to engage learners regardless of their ability levels. This is clearly explained by what the following authors state:

Assessing prior knowledge. “Before you can properly provide instruction, you should gather relevant information about each student’s knowledge and skill level. You need to know what knowledge your students already have learned. To learn from most materials and activities, students must possess prerequisite knowledge and skills” (Newby, Stepich, Lehman, & Russell, 2010).

Considering individual differences.” Learners vary in terms of personality, general aptitude, knowledge of a subject, and many other factors. Be aware of the multiple learning needs of your students—for example, whether a language other than English is spoken in a child’s home. You need to consider the technology and media experiences your students have had and what resources are essential to help your students learn. Effective instruction allows individuals to progress at different rates, cover different materials, and even participate in different activities” (Cooper & Varma, 1997).

State objectives. “For you and your students to know where instruction is going and what is to be accomplished, the goals must be specified. Learning objectives must match expected outcomes or standards.” (Mager, 1997).

Develop metacognitive skills. “The skills of selective monitoring, evaluating, and adjusting their approaches enhance students’ learning and help to make them lifelong learners. Learners need assistance in understanding how they learn and what resources help in that process” (Nelson, 1992).

Provide social interaction. “Teachers and peers serving as tutors or group members can provide a number of pedagogical as well as social supports. Learners gain experience and expertise when collaborating with others in and beyond the classroom” (Jonassen, Howland, Marra, & Crismond, 2008).

Incorporate realistic contexts. “Learners are most likely to remember and to apply authentic knowledge presented in a real-world context. Rote learning leads to “inert knowledge”; that is, learners know something but cannot apply it to real life. Students benefit from understanding how their knowledge and skills fit into the world around them” (Bransford, Brown, & Cocking, 2000).

Engage students in relevant practice. “The most effective learning experiences are those requiring learners to practice skills that build toward the desired outcome. Learner participation increases the probability of learning. Practice, especially in varying contexts, improves retention rate and the ability to apply the new knowledge, skill, or attitude. Practice promotes deeper, longer lasting learning” (Morrison & Lowther, 2010).

Offer frequent, timely, and constructive feedback. “Student learning requires accurate information on misconceptions, misunderstandings, and weaknesses. Learners need to know if their thinking is on track. Feedback may come from a teacher, a tutor, electronic messages from a computer, the scoring system of a game, or oneself. In addition to knowing that responses are incorrect, students need to know why they have been unsuccessful and how they can improve their performance. Further, knowing details about their correct responses in terms of how and why they are accurate helps students understand more about what they have learned” (Black & William, 1998).

In what ways will they be involved in activities you have not previously tried in your classes?

In utilizing media, the students will have a totally new experience (different from reading and cramming information from one or two text books which characterizes learning today). In this regard, learning from multiple sources of media will provide them with information and challenge their thinking. 

As users of these sources they need media literacy skills to know how to access them, how to understand and analyze the content, and how to create new media messages (Stansbury, 2009).

The teacher’s role is to guide the students to use these media as sources for their learning in ways that are wise, safe, and productive. For example, if students need to learn to find multiple sources to verify facts they may have heard on the news or read in the newspaper, they will need to learn to be critical users of these resources to ensure that they are well informed and their conclusions are accurate.

Does ASSURE provide an effective way of planning a technology-enhanced lesson?
The ASSURE model is constructivist in approach. Constructivism considers the engagement of learners in meaningful experiences as the essence of experiential learning. Shifting from passive transfer of information to active problem solving and discovery, constructivists emphasize that learners create their own interpretations of the world of information. They argue that students situate the learning experience within their own experiences and that the goal of instruction is not to teach information but to create conditions in which students can interpret information for their own understanding. The ASSURE model provides the context for this kind of instruction in general and for the use of technology and media in particular.

As a teacher I will be expected to enhance students’ abilities to engage in the use of technology to support their learning and address these six areas of competence, also known as technology literacy skills.
I am expected to enhance learning by engaging students in the 21st century skills of critical thinking, collaboration, communication, and creativity and innovation, not just as “add ons,” but rather by integrating these into the learning experiences I arrange for the students.

The technology literacy skills are summarized in the table below.

National Educational Technology Standards for Students (N ETS-S) 

              Standard                                                 Description
Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology
Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.

Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information
Critical Thinking, Problem Solving, and Decision Making

Students use critical-thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

Digital Citizenship
Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.

Technology Operations and Concepts
Students demonstrate a sound understanding of technology concepts, systems, and operations.

Source: National Educational Technology Standards for Teachers
and National Educational Technology Standards for Students.
Copyright (c) 2007, 2008 by ISTE
(International Society for Technology in Education.
All rights reserved.

Would I change the process to make it more effective?

The ASSURE model focuses on the learner. All the aspects of this model focuses on learner. The most effective learning experiences are those requiring learners to practice skills that build toward the desired outcome output. 

The model is complete in itself for it encourages the teacher to use strategies to get all students actively and individually involved in the lesson:

To incorporate questions and answers, self-assessments, discussions, group work, hands-on activities, and other ways of getting students actively involved in the learning process.

To make sure that all students have opportunity to engage in the learning activities.

To focus on student learning as opposed teaching them.
To provide opportunities to manipulate the information and allow time for practice during the demonstration of the skill.
To evaluate and revise involves evaluation of student performance, media components the instructional experience, as well as its components, so as to revise as necessary and methods.








6 comments:

  1. Nellie you have put a wonderful post. I liked it when when you say that availability of technology resources does not make a teacher more capable but rather the way that technology in integrated is what matters. Thanks.

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  2. Hi Nellie, very informative post. Thanks a lot.

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  3. Hello Nellie, thanks for your informative blog particularly that table from the National Educational Technology Standards for Students (N ETS-S).

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  4. What a post. It is a reference post to me. Thanks a lot Nellie

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  5. Thanks to the constructivism philosophy and to you too Nellie, this theory is just about 50 years old or so and one of its major assumption is its emphasis on learning how to learn than pumping facts in the learners. This gives an ASSUREnce to the ASSURE Model in active participation of the learners. Great post!

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  6. Thanks Nellie. Great and detailed post.

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